HDRISKYBOX

HDRI & cubemap guides

How to turn a 360-degree HDRI panorama into the cubemap or skybox a given engine or tool actually wants, and how to tell when you need six faces at all.

FOUNDATIONS

Cubemap or equirectangular?
Most engines accept an equirectangular HDRI directly. A few need six cubemap faces. A per-engine breakdown of which input each one actually wants.

GAME ENGINES

HDRI to Source engine skybox
Turn an equirectangular HDRI into a Source engine skybox. It builds the VTF face textures and VMT materials for materials/skybox/, in both LDR and HDR.
HDRI to Unity skybox
Make a Unity skybox from an equirectangular HDRI: the Skybox/Panoramic material, the cube texture shape, and the legacy six-sided shader.
HDRI in Unreal Engine
Light an Unreal Engine level with an HDRI: the HDRI Backdrop plugin, a Sky Light with a specified cubemap, and the import settings that matter.
HDRI to Godot skybox
Set up a Godot sky from an equirectangular HDRI with WorldEnvironment and PanoramaSkyMaterial, light the scene from it, and rotate it without nodes.

3D SOFTWARE

How to use an HDRI in Blender
Light a Blender scene with an HDRI through the World shader: setup, rotating the environment, Eevee notes, and exporting an HDR for cubemap engines.